| How to play:

This map is made in "BLOOD"-style, which means you create spawning
units. You will get 1 king who controls the units you want to create.
All players create their units at the same place (king moves island), so its always possible to see what
the others create - an important feature in this game!
The objective is to destoy the enemy wonders located at another
island where the units get sent (battle island). The wonders are well protected by walls,
gates and cannon towers.
The gameplay is as follows: You have 6 levels at king moves island
starting from level 1. Each level allows you to choose between 6
different units (8 units in version 2.03 !). The higher the level
the better units you will get. You move forward to the next level
by defeating a certain amount of enemy units ("kills"). The center
of the battle island will increase hitpoints and attack of all units
by time (hitpoints (+10) and attack (+1) each -60- seconds), so
its a draw to move out of your battle base.
A third island (score island) shows the current score in kills and razings
as well as the level each player reached. You will get all advancements
of each player by chat info during the game.
It's great fun either in teams or free for all - any combinations
possible!
The 4 islands:

(TO
THE TOP)
North:
king moves island - here you use your king to create units
East:
score island - here you can watch the Level you already reached
and your amount of kills and razings:
100 kills = 1 statue
Flaggs (C) = Level number, ES flagg = 2000 kills (new king)
Flagg (D) at tent = 2500 kills (strong king Rollo)
1 razing = 1 palisade wall, ES flagg = 12 razings (resource
bonus!)
South:
Battle island - this is the BLOOD place!
West:
Market island - your
units need a home! You can also exchange your resources at the market!
(TO THE TOP)
Added hitpoints and attack to buildings and units:
stone walls (+7000 HP)
cannon towers (+1000 attack)
scorer of good eye (+145 HP) (new in version 2.03)
(TO THE TOP)
Advancements and Upgrades:
You advance to next Levels with new units by defeating enemy units
(kills)!
Start = Level 1
100 kills = Level 2
250 kills = Level 3
500 kills = Level 4
1000 kills = Level 5
1500 kills = Level 6
2000 kills = + 1 king
2500 kills = + 1 king Rollo (10000 HP, +500 attack) (v1.08 or higher)

Your
population limit is 100 +1 (2) King(s)
Limit for each unit is 40
except:
Limit for saboteurs (Level 5) is 3
Limit for villagers (Level 6) is 10
During the game you will get resources for kills (gold and food)
and razings (stones and wood) for needed restore of your wonder
by villagers in Level 6!
(TO THE TOP)
Explanations for Level 6:
MAYA MONUMENT: covers the center arena with Maya heads every 90
seconds
CARPET: redirects foreign units from center arena every 10 seconds
TREE: creates Ornlu wolves
STATUE OF JUSTICE: creates villagers
GRAVE: activates explosions every 30 secomds at center arena
RELIC: hitpoints and attack increase 5 times faster at center arena
(+50 hitpoints and +5 attack each -60- seconds)
(TO THE TOP)
Recommended civilisations (but feel free):
BYZANTS: +40% hitpoints to your wonder
CELTS: infantry moves 15% faster
GOTHS: +1 attack for infantry vs buildings
JAPANESE: +25% attack speed for infantry
MONGOLES: +20% attack speed for bowman cavalry
SARAZENES: +3 attack for bowman cavalry
TURKS: +50% hitpoints for light canoneer units
VIKINGS: +20% hitpoints for infantry
... and the civilization
bonus in hitpoints, attack, speed and range for all included castle
units!
(TO THE TOP)
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