AOK Scenarios

   

King Moves - Official Version 2.03 (and 1.08)
by M0nTy_PyThon



 
 

Gameplay:

 

How to play:



This map is made in "BLOOD"-style, which means you create spawning units. You will get 1 king who controls the units you want to create. All players create their units at the same place (king moves island), so its always possible to see what the others create - an important feature in this game!
The objective is to destoy the enemy wonders located at another island where the units get sent (battle island). The wonders are well protected by walls, gates and cannon towers.
The gameplay is as follows: You have 6 levels at king moves island starting from level 1. Each level allows you to choose between 6 different units (8 units in version 2.03 !). The higher the level the better units you will get. You move forward to the next level by defeating a certain amount of enemy units ("kills"). The center of the battle island will increase hitpoints and attack of all units by time (hitpoints (+10) and attack (+1) each -60- seconds), so its a draw to move out of your battle base.
A third island (score island) shows the current score in kills and razings as well as the level each player reached. You will get all advancements of each player by chat info during the game.
It's great fun either in teams or free for all - any combinations possible!

The 4 islands:

(TO THE TOP)

North:
king moves island - here you use your king to create units

East:
score island - here you can watch the Level you already reached and your amount of kills and razings:
100 kills = 1 statue
Flaggs (C) = Level number, ES flagg = 2000 kills (new king)
Flagg (D) at tent = 2500 kills (strong king Rollo)

1 razing = 1 palisade wall, ES flagg = 12 razings (resource bonus!)

South:
Battle island - this is the BLOOD place!

West:
Market island - your units need a home! You can also exchange your resources at the market!

(TO THE TOP)

Added hitpoints and attack to buildings and units:

stone walls (+7000 HP)
cannon towers (+1000 attack)
scorer of good eye (+145 HP) (new in version 2.03)

(TO THE TOP)

Advancements and Upgrades:
You advance to next Levels with new units by defeating enemy units
(kills)!
Start = Level 1
100 kills = Level 2
250 kills = Level 3
500 kills = Level 4
1000 kills = Level 5
1500 kills = Level 6
2000 kills = + 1 king
2500 kills = + 1 king Rollo (10000 HP, +500 attack) (v1.08 or higher)

Your population limit is 100 +1 (2) King(s)
Limit for each unit is 40
except:
Limit for saboteurs (Level 5) is 3
Limit for villagers (Level 6) is 10
During the game you will get resources for kills (gold and food) and razings (stones and wood) for needed restore of your wonder by villagers in Level 6!

(TO THE TOP)

Explanations for Level 6:

MAYA MONUMENT: covers the center arena with Maya heads every 90 seconds
CARPET: redirects foreign units from center arena every 10 seconds
TREE: creates Ornlu wolves
STATUE OF JUSTICE: creates villagers
GRAVE: activates explosions every 30 secomds at center arena
RELIC: hitpoints and attack increase 5 times faster at center arena (+50 hitpoints and +5 attack each -60- seconds)

(TO THE TOP)

Recommended civilisations (but feel free):

BYZANTS: +40% hitpoints to your wonder
CELTS: infantry moves 15% faster
GOTHS: +1 attack for infantry vs buildings
JAPANESE: +25% attack speed for infantry
MONGOLES: +20% attack speed for bowman cavalry
SARAZENES: +3 attack for bowman cavalry
TURKS: +50% hitpoints for light canoneer units
VIKINGS: +20% hitpoints for infantry
... and the civilization bonus in hitpoints, attack, speed and range for all included castle units!


(TO THE TOP)

 

 
  How to host:  

This version is hostable with the following settings:

Use all settings as standard or use the following:
Victory: Conquest
Age: Post-Imperial Age
View: Explored (or All visable - recommended for newbies)
Teams: 2 teams or groups of 2 player teams (or FFA - "free for all" - its up to you!)


(TO THE TOP)

 

 
 

The course of a battle:

 

To demonstrate the "SPEED" and "RUMBLE" of a KING MOVES TOURNAMENT click on the picture above. This map was shot in the middle of an 8 player match at the ZONE and explains the different actions of each player!


(TO THE TOP)

 
 

Hints:

 

What you can do:

The game starts like a normal blood. You have a small choice of units and should know from the single (or multi) player games which units are strong against the others. The first part of the match leads to a fight for the middle to get a bonus in hitpoints and attack. The second part is to make the way free to the wonder by razing the gates. The outer gates are actually no problem to run down whereas the inner gates are protected by the strong cannon towers - each hit leads to death!

Protect your wonder at all cost. If your gates are destroyed and one of your enemies already reached Level 4, he/she is able a rush your wonder by heroes ("Harald" and "Subo") and you can loose it within half a minute!


In Level 5 you will get the star of AOE II - Ghengis Khan! He is very strong against almost every unit.

Level 6 has its own quality: If you reach it first you have control of the middle! The explosions (grave) and the redirections (carpet) will make the way free to it. You can give your units a good load of life and attack afterwards by using the relic. Wolves (create at the tree) have not much attack but are very treacherous since you do not hear the attack sound (silent death).

When you reach the awesome amount of 2000 kills your units will profil of your second king who allows you to create and strengthen units at the same time. If you like you can set both kings to your favorite units and you will always create up to population 80 whithout moving!


(TO THE TOP)

 

 
     

What you can NOT do:

Your king is limited in a few movements and actions. You are not able to go to a higher Level without reached it by kills. Else you will get a penalty to your king which is -20 hitpoints and you get redirected to your last reached Level. As your king is a hero he will be healed soon by time. But anyway, if you resist on going to forbidden Levels (more than 4 times quickly) you will die - game over, baby!

Do not directly right click on the units or other kings while your king is selected. If you do so you will be redirected to your starting line. The purpose of this is to prevent the kings playing "catch" with each other - the kings would run around by themself! :-(


What you should do:

WIN THE GAME!


(TO THE TOP)

 

 
 

Facts about the map:

 
Map size small (3 player map - for less lags), over 860 triggers, more than 5000 conditions and effects and much more ...

Time for map game concept: 3 days
Time for map design and editing: 2 weeks (night and day :)
Time for map tests and fixes: 1 1/2 months


(TO THE TOP)

 
         
   
 
WARNING: Content Distribution is Prohibited! Copyright © 2003-2078 Hyena Studios. The graphical images and content enclosed with this document are viewable for private use only. All other rights-including, but not limited to, distribution, duplication, and publish by any means - are retained by Hyena Studios or by the authors of the third party. For more informations please read the Disclaimer.