AOE3 RMS Hints

 


  This site will be used for new Random Map Script (RMS) Features, which are not mentioned in the regular AOE3 RMS guide.  
         
  AOE3 RMS Hints  

Age of Empires III - Random Map Scripting Hints:

Part 1: CHANGING THE CAMERA PITCH IN A RMS MAP:

Author:
M0nTy_PyTh0n



Hello,
good news for all random map scripters (RMS's) from AOM and surely all AOE3 RMS newcomers:
A lot of xs trigger commands work also for the AOE3 version. As example "camera cut" or "camera pitch" (see picture above).
Note: These trigger commands are not Modding, and they can be included in ANY Demo or Retail RMS, and of course in completely selfmade RM scripts. They also automatically get transfered to all multiplayer guests when you host this RM Map.

Example how to edit the random maps:
1. These lines come BEFORE the void main(void) { part:

void atc(string code1="", string code2="", string code3="", string code4="") {
rmAddTriggerEffect("Send Chat");
rmSetTriggerEffectParam("Message", "\"); /*", false);
rmAddTriggerEffect("Send Chat");
rmSetTriggerEffectParam("Message", "*/"+code1+"/*", false);
rmAddTriggerEffect("Send Chat");
rmSetTriggerEffectParam("Message", "*/"+code2+"/*", false);
rmAddTriggerEffect("Send Chat");
rmSetTriggerEffectParam("Message", "*/"+code3+"/*", false);
rmAddTriggerEffect("Send Chat");
rmSetTriggerEffectParam("Message", "*/"+code4+"/*", false);
rmAddTriggerEffect("Send Chat");
rmSetTriggerEffectParam("Message", "*/ //", false);
}

void fnSetTriggerParam(int prio=4, bool acti=false, bool runi=false, bool loopi=false) {
rmSetTriggerPriority(prio);
if (acti == true) rmSetTriggerActive(true);
else rmSetTriggerActive(false);
if (runi == true) rmSetTriggerRunImmediately(true);
else rmSetTriggerRunImmediately(false);
if (loopi == true) rmSetTriggerLoop(true);
else rmSetTriggerLoop(false);
}

2. Insert some triggers at the end of the script, straight BEFORE the last } bracket:

rmCreateTrigger("Intro1");
rmCreateTrigger("Intro2");

rmSwitchToTrigger(rmTriggerID("Intro1"));
rmAddTriggerCondition("Timer");
rmSetTriggerConditionParamInt("Param1",5);
atc("trCameraCut(vector(376.293152,12.919971,112.241417),",
" vector(0.721434,-0.087156,-0.686977),"," vector(0.063117,0.996195,-0.060103),",
" vector(-0.689601,0.000000,-0.724190));");
rmAddTriggerEffect("Fire Event");
rmSetTriggerEffectParamInt("EventID",rmTriggerID("Intro2"));
fnSetTriggerParam(4,true,true,false);

rmSwitchToTrigger(rmTriggerID("Intro2"));
rmAddTriggerCondition("Timer");
rmSetTriggerConditionParamInt("Param1",5);
atc("trCameraCut(vector(-21.585773,70.710701,-23.585773),",
" vector(0.500000,-0.707107,0.500000),"," vector(0.500000,0.707107,0.500000),",
" vector(0.707107,0.000000,-0.707107));");
fnSetTriggerParam(4,false,true,false);

Notes:
Trigger Intro1 will pitch the view to the angle like in the picture above. Trigger Intro2 will reset the view to the default pitch (5 seconds later).

More hints will be posted soon on this site.

 
         
  Random Map
Scripting Tutorial

(CLICK HERE TO ENTER)
 

Age of Empires III Random Map Scripting Tutorial

Author:
M0nTy_PyTh0n


Description:
This random map scripting tutorial will guide you step by step to your very own custom random map!

 
         
 

Playable
Random Maps

(CLICK HERE TO ENTER)

 

New Maps for Age of Empires III Retail and Trial Version

Author:
M0nTy_PyTh0n

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Age of Mythology™ is a game by Ensemble Studios / Microsoft.
 
 
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